If you loved playing billiards (pool) in the 1980s, then it was logical to try and find an Atari 2600 version of it as a video game. The most popular one was called Trick Shot and published by Imagic.
For those of you who do not know, Imagic was a publisher and developer of Atari 2600 games that was easy to recognize. Instead of having typical rectangular cartridges, their games had a sort of slanted handle on the top of it so you can pull them out of the console easier, I suppose. They also had a consistent silver label and, of course, the plastic shell was embossed with their Imagic logo. It was actually a brilliant branding tactic that helped them stand out from the barrage of other games that people were making in their basement at the time.
Because of this, the Trick Shot Atari 2600 game sold quite well and was not rare to find. That does not mean that it was a good game though; ET was the infamous game that printed too many copies and had absolutely horrendous gameplay.
But as it turned out, Trick Shot actually did end up to be a decent game. For starters, the graphics were decent, as you could actually recognize that you were looking at a pool table. I know that would sound absurd otherwise, but games back then for not exactly known for their visual appeal. The balls had a sort of reflection line that would indicate that the ball was moving or rolling. Combined with the physics of the balls bouncing against each other and slowing down, Trick Shot was quite a sophisticated game for being such a simple concept.
So should you play Trick Shot? Heck yeah! As the name implies, it is a series of games where you shoot the cue ball while attempting to sink multiple other billiards into pockets. You know, you are trying to do trick shots. So it is not really an actual full-scale pool game, but I assume that was due to the limitations of the Atari 3600 at the time. For example, the balls are flickering because the game cannot process all of the images on the screen simultaneously. Also, the graphics of the billiards apparently had to be scaled upward to become more specific and visible.
If you find the time, buy it for your collection and you will not be disappointed. Everyone needs a stack of Imagic games that are inconvenient to make fit into boxes or a cartridge rack. That was all part of the experience back then, I guess.