You may have heard of the famous game Pitfall by David Crane, as it was an early Activision game on the Atari 2600. The arcade-like original game felt similar to Jungle Hunt with the swinging vines. It was so popular that near the end of the life span of the Atari 2600 a sequel, Pitfall 2, was released.
By then the NES, or Nintendo Entertainment System was released. This meant any Atari games had to step up their game. As Pitfall was the crown jewel of David Crane he personally designed custom features and chips for Pitfall 2. This was one of the last major releases for the console. So did it pay off?
Pitfall 2 was highly praised and considered one of the best games for the Atari 2600. It is sometimes considered what come call open world. This means that it has the flexibility to explore many areas and approach things at your own pace. This sort of game design paved the way to future video gaming en devours. Ironically the game Super Pitfall for the NES seems to have been influenced by Pitfall 2, and that game was terrible. Super Pitfall was notorious for being too cryptic and borderline impossible to finish. This sort of trend, which was probably used to extend the amount of game play a NES game had to offer, was not uncommon for the console. Zelda, for example, had hidden caves with little or no hints of how to find them.
All in all, Pitfall 2 stands the test of time and is still remembered. These sort of monumental landmarks for gaming are important. They allow us to see games in their earliest iterations and simplest incarnation as developers stay on track for what sort of approaches work and what approaches fail. It is this thought process that keeps the ball rolling and keeps things fresh for all the world to enjoy.